A gizmo that allows you to analyze an area and match flicker or deflicker. It use the curve tool and automates the process of applying the data to a grade node for you properly. You can also modify the curves by multiplying or adding. You can normalize the curve data between 0 and 1 and use that in a dissolve to use a certain grade or setup for the lower values and another for the higher values.


Deflicker and Flicker

The operations from the curve tool have been promoted so you can analyze a defined area and it will automatically remove flicker or add it to what ever the node is connected to. You can define a reference frame and it will have no effect on that frame and adjust values surrounding the reference frame.

Tint, Multiply and Add

Here you can modify the curve values if you need more interactive or to add color. Open your curve editor and adjust these values to see what it is doing. The multiply will stretch the curve from the reference frame and add will move the curve up and down.

AVG Intensity Data

In this section you can create an external grade node that is expression linked to the Flicker node. You can also copy the values from the flicker data section as well. Below this are the original curve tool data if you need to access those for any reason.

Normalize data

After you analyze a plate you can normalize the curve data between 0 and 1. This is useful if you have a plate that has extreme changes that require different setups for the brighter and darker values. You can then drag this normalized curve into a Dissolve, switch or blend node and it will automatically use the setup that’s appropriate for each situation.

Unpremult and masking

You can **Unpremult** the internal grade node if you have an alpha channel and the **Mask** function can also remove information before you analyze the plate.

Rob has worked with many talented individuals and lead great teams over the past 11 years on many Feature Films, Television series, commercials and has even run a small VFX Company for several years. He has been nominated for several awards and worn many hats in the industry. Supervising on set and in post production has allowed him efficiently problem solve and shoot heavy vfx sequences so that more time can be spent on refining the look and story. Even though his background is in VFX he believes they should always tailor to the story and never detract or take you out of the moment.

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